Urban Džindžinovič

I have experience working with C++ and DirectX. I prefer working with C# and WPF. In my spare time I work with HTML, JS, CSS.

No posts with label C++. Show all posts
No posts with label C++. Show all posts
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Urban Džindžinovič
Ljubljana, Slovenia
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Blog Archive

  • ▼  2012 (1)
    • ▼  March (1)
      • WinToFlash - Install Windows From USB
  • ►  2010 (21)
    • ►  June (2)
    • ►  May (19)

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4 Viewports (1) Blogger (1) BoundingBox (1) C# (4) C++ (2) Camera Direction (1) Camera Orientation (1) Code (1) Console (1) Cursor ray (1) Description (1) Euler angles (1) Execution time (1) Find and Replace (1) Forward vector (1) Graphics Mode (1) GraphicsDevice (1) In Circle (1) Intersect Triangle (1) Keywords (1) Log strings (1) Logger (1) Managed DirectX (1) Mesh (1) Meta (1) Model (1) Model vertices (1) Mouse ray (1) Object Serialization (1) On Plane (1) Photoshop 7 (1) Pick (1) Random (1) Random Point (2) Ray (2) RenderState (1) Reposition (1) Restore changes to default (1) SamplerStates (1) Save mesh (1) Special Key (1) Splitscreen (1) SpriteBatch (1) Syntax highlighting (1) Tags (1) Triangle (1) Visual Studio (1) Window (1) Windows (1) XML (1) XNA (12)

Popular Posts

  • XNA Ray Intersect Triangle
    private bool RayIntersectTriangle(Vector3 rayPosition, Vector3 rayDirection, Vector3 tri0, Vector3 tri1, Vector3 tri2, ref float pickDista...
  • WinToFlash - Install Windows From USB
    If you try to install Windows XP Pro 64-bit edition and get the following error after formatting the hard drive: "The following valu...
  • Save XNA mesh with Managed DirectX
    There are two options you can choose: 1. You can run the code with the OptimizeInPlace() line as it is and the mesh will be saved with the t...
  • XNA Split screen on 4 Viewports
    private Viewport[] _viewports = new Viewport[5]; private void SetupViewports() { int HalfWidth = this._GraphicsDeviceManager.PreferredBackB...
  • XNA Pick model triangle with ray
    You can find GetMouseCursorRay and RayIntersectTriangle on this blog. public bool PickedTriangle(Ray cursorRay, ref Vector3 intersection, re...
  • XNA Get mouse cursor ray
    public Ray GetMouseCursorRay(MouseState _CurrentMouseState, Matrix _projectionMatrix, Matrix _viewMatrix) { // Create 2 positions in screen...
  • XNA Get Model vertices for BoundingBox
  • C++ version of C# Random.Next(int minValue, int maxValue);
    int Random(int min, int max) { return (int)((double)rand() / ((double)RAND_MAX + 1.0) * (double)(max - min) + (double)min); }
  • XNA Random Point On Plane
    This method generates random points in a circle with a specified radius. The circle lies on a plane defined with a position and a normal. Th...
  • C# Logger - Write strings to log file
    public class Logger { public static bool _doLog = true; public static void Log(String filename, String Message) { if (!_doLog) retur...
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